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Virtual reality · Corporate communication

Vale Hall

A Quest 2 environment combining spatial navigation, 3D presentation and immersive video.

  • VR
  • Unity
  • Immersive video
Virtual exhibition hall showing Vale content inside a headset experience

The challenge

The product had to bring several forms of corporate content into one headset experience without making navigation feel like a conventional slide deck.

The approach

The virtual hall acts as a spatial information architecture. Visitors move between clear content stations, with interaction patterns designed for short onboarding and repeatable use on standalone hardware.

The contribution

I contributed to the Unity and Quest implementation, bringing 3D scenes, video presentation and application navigation together into a coherent VR delivery.

Result

A self-contained immersive presentation that gives structured access to video and 3D information in VR.

Let’s work together

Need a native Unity integration or a product delivery lead?

I collaborate remotely from Brazil (UTC−3), with practical overlap for teams in the US, UK and EU.

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