About

Engineering judgment shaped by shipping

I am a Brazilian Native-to-Unity Developer, Technical Lead, Unity Asset Store publisher and founder of Mundo Software. Since 2012, I have shipped games, SDKs, mobile apps, desktop software, web products and XR experiences.

I specialize in connecting Unity with platform-native capabilities: shaping a clean C# surface, building the Swift, Kotlin, Java, C/C++ or JavaScript layer beneath it, and packaging the result for real production teams. My broader work spans entertainment, health, education, training, AEC, automotive, inspection and industrial communication.

Nonato Sousa at a professional event

Working principles

How I work

Make the goal explicit

Strong delivery starts with a shared definition of the user, the constraint and the expected outcome.

Design for change

I favor clear boundaries, useful tooling and architecture that can evolve without slowing the team.

Communicate early

Risks, decisions and trade-offs should be visible while there is still time to act on them.

Tools and disciplines

Core toolkit

  • Unity
  • C#
  • Swift & SwiftUI
  • Kotlin & Jetpack Compose
  • Java
  • C / C++
  • P/Invoke & C ABI
  • AAR & XCFramework
  • Unity build post-processing
  • HealthKit & Health Connect
  • Core Haptics
  • AR Quick Look & Scene Viewer
  • BLE & MQTT
  • WebGL JavaScript
  • SDK architecture
  • Technical leadership
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Let’s work together

Need a native Unity integration or a product delivery lead?

I collaborate remotely from Brazil (UTC−3), with practical overlap for teams in the US, UK and EU.

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