Developer product · Architecture and construction
VR Ambient Customization
A reusable Unity system for configuring materials and environments inside architectural VR presentations.

The challenge
Architectural VR presentations often need product or finish variants, but rebuilding an interaction for every environment is slow and difficult to maintain.
The approach
The package separates reusable configuration logic from project-specific materials and models. Developers can adapt the experience to a new environment without rebuilding the complete interaction flow.
The contribution
I designed, implemented, documented and supported the product as an independent Unity Asset Store publisher, balancing a useful default experience with extensibility for other teams.
Result
A reusable package published for other Unity developers through the Unity Asset Store.
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